V-Ray 3.40.03 disponível

 

2016-08-30_13h00_05

V-Ray 3.40.03 for 3ds Max pronto pra download!

Usuários registrados podem dirigir-se à nova página de downloads e baixar a mais nova atualização, com diversos bug fixes.

https://download.chaosgroup.com/

A lista completa das modificações e acertos segue abaixo.

Build 3.40.03 (official) (30 August 2016)
==============
Modified features:
(*) VRayVolumeGrid: Added channel data interval information to the cache info;
(*) VRayVolumeGrid: Create default lights for the GPU preview if there are none;
(*) VRayVolumeGrid: Rename “Analytic” scattering to “Approximate”;
Bug fixes:
(*) V-Ray: 3ds Max was crashing when switching focus to it with a radio button active;
(*) V-Ray: Fixed rendering slowdown on the main machine with DR since 3.40.01;
(*) V-Ray: Enabled back running on Windows XP;
(*) V-Ray: It was possible to add empty servers addresses for DR;
(*) V-Ray RT: Color mapping “Affect background” was not exported;
(*) V-Ray RT: Crash with Ornatrix hairs placed on top of VRayDisplacementMod;
(*) V-Ray RT: Region rendering with DR was very slow during ActiveShade;
(*) VRay RT GPU: Enabled back VRayTriplanarTex for bump, since 3.40.01;
(*) VRay RT GPU: Misplaced bump map with UDIM tiling;
(*) VRay RT GPU: VRayBumpMtl was not working with VRayEdgesTex when the base material also has bump;
(*) VRayColor2Bump: Bump effect was offset;
(*) VRayProxy: Preview meshes were not loading when opening scenes with XRef scenes in them;
(*) VRayVolumeGrid: Crash when deleting a light that is excluded in the GPU preview list;
(*) VRayVolumeGrid: Crash when loading a cache while RT is running;
(*) VRayVolumeGrid: Krakatoa and Stoke MX were using the same frame from the velocity field of imported caches;
(*) VRayVolumeGrid: Using Self-illumination, results were different according to number of rendering cores;

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