A Chaos Group lançou há pouco mais um update gratuito para os usuários do V-Ray 3.3 for 3ds Max (3.30.05).

Desta vez, não há nenhuma novidade: apenas bug fixes diversos conforme você pode ver na lista abaixo.

Para baixar a nova versão, basta ir à seção de downloads do site da Chaos (necessário log in).

Bug fixes:
(*) V-Ray: Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth;
(*) V-Ray: Fixed DR servers not proceeding to next frame during animation rendering;
(*) V-Ray: Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client;
(*) V-Ray: Fixed random pixels in render elements with layered materials;
(*) V-Ray: Fixed random hanging with very low texture cache memory limit and tiled textures;
(*) V-Ray RT: Matte objects were receiving shadows from themselves;
(*) V-Ray RT: Switching the input language during ActiveShade session was changing 3ds Max’s decimal symbol to point;
(*) V-Ray RT CPU: Turning on “Enable color map” in Output was clamping textures in Environment and Dome VRayLight texmap slots;
(*) V-Ray RT GPU: Fixed crash due to very long node user properties string;
(*) V-Ray RT GPU: Fixed VRayMultiSubTex “Face material ID” and “Random by Node Handle” modes rendering;
(*) VFB: Dragging a button from the VFB toolbar was causing focus freeze;
(*) VFB: Mouse cursor was sticking to the the sliders in the lens effects settings;
(*) VRayClipper: The mesh was inaccessible through MaxScript;
(*) VRayExtraTex: Fixed automatic name change when loading a scene saved with older version of V-Ray;
(*) VRayHDRI: Fixed “Use Real-World Scale” option affecting the material editor preview when not using the standard 3ds Max mapping;
(*) VRayInstancer: Fixed crash with ThinkingParticles;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with CUDA error 700 on shader parameters change during ActiveShade;
(*) VRaySamplerInfo: Integer scalar mode was producing wrong results;
(*) VRayScannedMtl: Avoid calculating shadow rays that are not needed;
(*) VRayStereoscopic: Writing deep output was crashing;
(*) VRayVolumeGrid: Fixed Houdini imported grid transformation;
(*) vrimg2exr: Broken output when converting to 16-bit EXR with “Data window” option enabled;

Anúncios

Escrito por Rick Eloy

Arquiteto, marketeiro, profissional 3D e professor.

Deixe um comentário

Preencha os seus dados abaixo ou clique em um ícone para log in:

Logotipo do WordPress.com

Você está comentando utilizando sua conta WordPress.com. Sair / Alterar )

Imagem do Twitter

Você está comentando utilizando sua conta Twitter. Sair / Alterar )

Foto do Facebook

Você está comentando utilizando sua conta Facebook. Sair / Alterar )

Foto do Google+

Você está comentando utilizando sua conta Google+. Sair / Alterar )

Conectando a %s