BETA

Completando o dia de ontem, que foi cheio de novidades, a Chaos Group postou ontem o novo release do beta público do V-Ray 3.3 (3.30.02). Algumas modificações vieram a calhar, como por exemplo o aviso de qual material contém o mapa que causa o warning de “invalid bump normal” que assola os usuários de vez em quando, além de melhorias diversas.

A lista completa você vê abaixo. Se quiser baixar e testar você mesmo, é só fazer seu login na página da Chaos e ir direto na seção de downloads (apenas usuários registrados).

Build 3.30.02 (Beta 2) (30 November 2015)
==============

New features:
(*) V-Ray: Minor performance improvements;
(*) V-Ray RT GPU: Initial support for rounded corners on the GPU;
(*) V-Ray RT GPU: Initial support for the MultiTexture plugin from CGSource;
(*) V-Ray RT GPU OpenCL: Support for VRayDirt;

Modified features:
(*) V-Ray: Include the name of the material causing “invalid bump normal” warnings itself;
(*) V-Ray: Removed the V-Ray PowerShader banner from all it’s appearances;
(*) V-Ray: Improve light cache quality for small render regions;
(*) V-Ray: The “Adaptive tracing” option for the light cache is removed as it didn’t work reliably;
(*) VRayHDRI: Added tiling support and Real World Mapping in the Material Editor and viewport previews;

Bug fixes:
(*) V-Ray: Fixed crashes when preparing the scene for rendering;
(*) V-Ray: Fixed crashes when cancelling render while tessellating subdivided/displaced objects with “static geometry” enabled
(*) V-Ray: Fixed crashes with dynamic meshes that have no faces but have more than one vertices;
(*) V-Ray: Fixed wrong URL of the Global DMC settings “?” button;
(*) V-Ray: The V-Ray option to show the render messages window on warning/error was still taken into account in 3ds Max 2016;
(*) V-Ray: Work around an issue with notification system in 3ds Max 2012, causing old scenes loading to crash;
(*) VRayAerialPerspective: Fixed crash if there was no VRaySun in the scene;
(*) VRayMetaball: Wrong motion blur on PFlow events that reduce the particle count;
(*) VRayVolumeGrid: Fixed black pixels occurring when rendering Phoenix FD with “Affect background” off and “Color Clamp” on;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when encountering duplicate structures with different layouts;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when re-loading shaders with syntax errors;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash when VRayHDRI texmap is attached as input;
(*) V-Ray RT: “Blur” parameter of VRayHDRI map was not correctly exported;
(*) V-Ray RT: Fixed broken scene updates since Beta 1;
(*) V-Ray RT: Fixed crash on render end with VRayMtlWrapper;
(*) V-Ray RT: Fixed crash with dynamic noise threshold when rendering as production renderer through Backburner;
(*) V-Ray RT: VRaySky randomly stopped illuminating the scene when the sun was disabled;
(*) V-Ray RT: Fixed unhandled exception when rendering motion blurred particles with longer duration and more than two geometry samples;
(*) V-Ray RT GPU: Fixed crash when rendering through Backurner;
(*) V-Ray RT GPU: Fixed incorrect orientation of VRayHDRI in environment slots;
(*) V-Ray RT GPU: Wrong ground color for the VRaySky texture;
(*) V-Ray RT GPU: Fixed wrong rendering of VRayMultiSubTex texture in DR mode;
(*) V-Ray RT GPU: Different “phase” parameter of the Noise texture compared to RT CPU;
(*) V-Ray RT GPU: “Cast shadows” option not working on objects with Multi/Sub materials;
(*) V-Ray RT GPU: Fixed flipped normals on objects with negative scaling and displacement/subdivision;
(*) V-Ray RT GPU: Fixed crash with empty Output maps;
(*) V-Ray RT GPU: Fixed wrong implementation of the “saturation” parameter of the ColorCorrection map;
(*) V-Ray RT GPU: Fixed wrong mapping of VRayFlakesMtl when using in-process RT;
(*) V-Ray RT GPU: The “Clamp” output option of the Bitmap texmap was not working;
(*) .vrmesh exporter: Fixed wrong results when total mesh faces were less than “min faces”;

Anúncios

Escrito por Rick Eloy

Arquiteto, marketeiro, profissional 3D e professor.

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